raziellilith13: About the polymorphist jest and whip question from earlier, why do they lose the life link?


When we look at the abilities layer of the creatures, we apply Whip’s effect first, since it was on the battlefield before Jest resolves. Then Jest takes away all abilities, including the lifelink granted by Whip.

How exactly does that work surely the whip is a static effect that will give frogs lifelink even if they have previously lost their abilities

tehseeker: Can you provide a little more explanation of how pacifism entering the battle field through genesis hydra could affect a witch stalker?




When an Aura enters the battlefield through methods other than casting, such as Genesis Hydra or Sun Titan, they need something to attach to. So you can attach it to anything it could enchant, most often a creature.

Now, attaching is a game action that doesn’t target. So it doesn’t actually care if a creature has hexproof or shroud. Therefore, you can “cheat” a pacifism onto a pesky hexproof creature your opponent controls!

@thatoldguy81 can you confirm that?

303.4f If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects. 

The Aura only requires a target if it’s resolving as a spell. Therefore, it bypasses hexproof and shroud. This will not work with Protection, however, as Protection protects against:
Damage, enchanting/equipping, Blocking, targeting.